| SUMMARY: How can you build a fan base for an entertainment property that's still in production? A typical videogame marketing cycle starts at least nine months out from product launch date. You begin by contacting fans of your company's prior games and let them know a new one is coming. But what if you're a brand new company with no past games, no past track record, no past fans? Discover how the new studio behind Darkwatch turned an unknown game into one of the most-anticipated launches of 2005 by building a community online. Includes creative samples and fascinating results data reports.... |
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