|
SUMMARY: Remember the Pet Rocks of the 1970s? Today's teens wouldn't dream of something so low tech for amusement. Instead, how about a virtual community where they can create their own customizable characters and spend their allowances buying furniture they can't sit on, in a room they can't sit in?
See how one company gets teens to convince their parents to let them buy online content. For some, it's so addictive that they actually are *grounded* and banned from the site for two weeks. Plus, how they overcame the difficulties of teens using their parents' plastic and keeping the content G-rated. |
The Habbo concept is very nice. We have it here in the Netherlands, too. It's interesting to see that my kids start playing their self-invented games. Now they've lost interest, because they are robbed twice. All their collected items (furniture), some bought, but most gathered by exchanging, were gone. This seems to happen often and is very disappointing. So they are now more into Neopets.